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PAIRING PROCEDURE

In XTC 2022, factions are paired and not players. This is slightly different from XTC 2021 pairing procedures: the change is meant to accomodate the latest changes to the ruleset and  the introduction of scenarios.

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See the tutorial below for detailed information.

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To facilitate pairings procedures we suggest the use of a card for faction of the team, with the faction clearly stated on the card. These will be referred to as FACTIONS in the following paragraph.

Printable cards with the 7 factions will be posted online and available to all teams to download, customize and print. In addition, the organization will provide some additional digital copies to the captains.

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Please remember that Factions should be paired and not players, to avoid confusion. The captain is responsible for pairing procedures but can consult with their teammates.

PAIRING TUTORIAL

Oliver Pocknell’s handy pairing guide: try pairing a few times before attending the event!

Please check also the guide below to see the revised procedure for XTC 2022

XTC Pairing System - A Guide

XTC Pairing System - A Guide

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  1. Each captain secretly chooses one of the 5 factions from their team (‘attacking’);

  2. The ‘attacking’ factions are revealed simultaneously;

  3. Each captain secretly pairs two of the other factions of his team (‘defenders’) to the ‘attacking’ opposing faction (for example placing the two corresponding cards face-down near the face-up card corresponding to the ‘attacking’ opposing faction);

  4. The ‘defenders’ are revealed simultaneously;

  5. Each captain secretly chooses one of the two opposing ‘defenders’ to play against his ‘attacking’ player;

  6. Pairings chosen this way are revealed simultaneously; the remaining ‘defender’ from each team goes back to the ‘player’s pool’ (the corresponding card goes back in his captain’s hand);

  7. Repeat 1-6, each captain secretly chooses another available faction from their team as ‘attacking’;

  8. Each captain gives to the opposing captain the two remaining faction cards of his team;

  9. Each captain secretly chooses one of the remaining factions of the opposing team to play against his ‘attacking’ player;

  10. Pairings chosen this way are revealed simultaneously;

  11. The remaining player from team A plays against the remaining player from team B.

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The X-wing 2.5 ruleset, Standard Format is played using scenarios. AMG has provided 4 scenarios for competitive events. Every round, a random scenario will be determined by tournament HQ following standard procedures.

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In case of irregularities or controversies the Judge can intervene and, if necessary, allow one captain to decide one or more pairing/s by themselves as a penalty given to the opposing team. In the case of infractions from both teams, the Judge themselves will decide the pairings.

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